Sunday, November 24, 2019

HP Reveal: A Cool AR App to Use With Students


Learning about how to use augmented and virtual reality as a tool in libraries and classrooms this week was inspiring. While familiar with both concepts, I have never seen then used in the classroom or school. When viewing Augmented and Virtual Reality by Janet Corder and Joan Gore, I further explored the link they shared 32 Augmented Reality Apps for the Classroom. After reading this brief article, I explored the widget created via edshelf by Chris Beyerle. You can print the entire thing with QR codes or URLs if you think it may be useful to share during a professional development with teachers. It’s a great curation of cool AR apps to use at school in one spot. I decided to try out HP Reveal (top left in screenshot below), previously Aurasma. I was interested in it after reading Using Virtual and Augmented Reality in the Library (Massis), and here it was again. 



The video below does a great job explaining how to use the app. There are many available on YouTube, so you can search for various ones that may meet your needs.




HP Reveal is compatible with iOS and Android devices, plus it’s free. To locate the app, simply go to your app store via your device. Search for HP Reveal and download. Once I downloaded the device on my phone, I began to brainstorm ways I could use this with students. While the Massis article gave an example of an art gallery and exhibit, I needed to think of ways to make it tie in with my ELA standards. I think this AR app can be used within text to add layers of pictures that go with the topics within the text. For example, if my fifth graders are reading Number the Stars, I could add auras of actual pictures from WWII within the text. These pictures would provide a layer of multimedia sources within the book study. I also think I could use HP Reveal as way for students to present their visuals on research. Since you have the option of making an original video as an aura, students could use there Chromebooks to record a video of themselves explaining their research and visual. We could use the visual as the target and overlay the video on it. Students could go around the room with iPads and phones that have the app and watch their classmates present via AR. I think using this app with my students at the beginning of the year as a scavenger hunt to familiarize them with the school and my class would be a cool way to jazz up the beginning of the year introductory class. While I brainstormed ways to use this app through an ELA lens, I think it could easily be used across the curriculum. With research and inquiry being a priority within all standards, I think HP Reveal is a great way to engage students and pull in multiple resources to display through AR. The brief video below is one I found of a teacher explaining the HP Reveal app and demonstrating how to use it when reading a text. This is an easy way to get started with the app.



I began using the app couple of weeks ago to take advantage of working ahead. I found it easy to use and understand. This is a huge endorsement because I typically have to play around with tech for a while to really feel comfortable with it. I started working on creating auras to use within my genius hour class where students were working creating alternate endings to popular classic movies. Students were creating original storyboards for their endings to accompany their writing. I met with out technology coach about filming the students reading their endings, then placing the videos as an aura on their storyboards. We both felt this was a fun way to try it out with students. Unfortunately, when my phone updated to iOS 13.2 on Tuesday of this week, the app no longer would apply the auras. I contacted the company via the email provided on the app, and I received a prompt reply that they would be in touch. I have not heard back yet. 
        

When I explored the issue online, I found that this has happened to many people when the new iOS update happened on their phone. I did want to share that for full disclosure. This did not completely mess up my students and plan since we recorded on our Chromebooks. The videos are saved and we are going to figure out a different approach since our devices at school are all updated. I will keep you posted. I am hopeful the glitch with be resolved soon!

References

Corder, J., & Gore, J. (2019, July 08). Augmented and Virtual Reality. Retrieved November 11, 2019, from https://www.smore.com/g2acm-augmented-reality


Massis. (2015). Using virtual and augmented reality in the library. New Library World, 116(11/12), 796-799. doi:10.1108/nlw-08-2015-0054


Staff, T. (2019, January 01). 32 Augmented Reality Apps for the Classroom. Retrieved November 11, 2019, from https://www.teachthought.com/technology/32-augmented-reality-apps-for-the-classroom-from-edshelf/

Friday, November 8, 2019

John Spencer's Making is Magic


I recently heavily researched and explored the topic of makerspaces, as it was the topic for my digital curation project. Through the readings and Dr. Moorefield-Lang’s lecture, I was able to further grasp what makerspaces can enable us to instill in our students. Creativity, inquiry, exploration, problem solving, engagement, and varying applications of gained knowledge are aspects of student learning that all of us that work in schools strive to achieve. Having a makerspace in a school library, seems like a wonderful way to pull in patrons and work collaboratively on student curriculum standards with teachers and students themselves. While keeping two quotes in mind from this week’s readings that stood out to me, I explored more on makerspaces this week. I was able to find resources I had yet to tap into.

“Librarianship is not about artifacts, it is about knowledge and facilitating knowledge creation. So what should we be spending our precious resources on? Knowledge creation tools, not the results of knowledge creation.”
                                                                                 Dr. Lankes

“While this technology is becoming more prevalent, having a spirit of investigation and little fear of failure is important."
                                                                                 Dr. Moorefield-Lang

One blog that I came across this week stood out above the rest. John Spencer is a professor, author, and maker. The reason I found his blog so intriguing is that it’s easy to follow and visually appealing, he is concise and to the point on the topic of making, and he supplies additional resources to checkout. He is living the experience and shares his successes and failures. The particular blog post I have chosen to share from him is Making is Magic from April 19, 2019.



Since “making is an inquiry-driven social activity that allows students to develop the very same skills, dispositions, responsibilities, and strategies touted in the AASL’s 21st CenturyStandards,” it was refreshing to come across a blog that embraced this idea wholeheartedly. (Canino-Fluit) Not only that, but as someone like myself who is an older student and newer to the idea of a makerspace, his ability to provide easy to understand visuals, videos, and concise explanations was comforting. In the post Making is Magic, I found the section What Does It Mean to Make? helpful because Spencer addresses that not all creations of making are “tangible, physical products.”  The section on Embracing Vintage Innovation also spoke directly to me in my makerspace understanding and journey presently. Spencer points out that sometimes we have a lofty idea of tech and what to do with students, but we will most likely have barriers. I had never thought of thinking inside the box.



Creating a makerspace in your school library or classroom is about being open to the barriers perhaps being the gift you never asked for. The lecture from Dr. Moorefield-Lang made a of point of letting us all know there is no hard and fast rule of makerspaces. It’s a field for us all to explore. I found John Spencer’s blog helpful in my own understanding of embracing creativity and shifting my mind from what  I think a makerspace should be. This blog seemed to embrace what we have been learning about this week. I found his infographics, videos, and explanations worthy of sharing because I think the concept of makerspaces in education is important. I think that what he shared in this particular blog is an easy way to explain the purpose of a makerspace to an administrator or teachers in a way that is not overwhelming or too tech heavy. It is about balance, barriers, and remembering that through failure comes growth. John Spencer’s blog has many ideas and information about how to create a successful makerspace for students.



Another blog post by Spencer that I liked but did not focus on for this blogshare, is The Seven Myths Keeping Teachers From Designing Makerspaces.  I found it to be an insightful post, so I wanted to share it in case anyone wanted to check it out. 



Resources
Britton, L. (2012, October 1). The Makings of Maker Spaces, Part 1: Space for Creation, Not Just Consumption. Retrieved November 1, 2019, from http://www.thedigitalshift.com/2012/10/public-services/the-makings-of-maker-spaces-part-1-space-for-creation-not-just-consumption/

Canino-Fluit, A. (2014). School Library Makerspaces. Teacher Librarian, 41(5), June, 21-27.

Moorefield-Lang, H. M. (2014). Makers in the library: Case studies of 3D printers and maker spaces in library settings. Library Hi Tech, 32(4), 583-593. doi:10.1108/lht-06-2014-0056

Moorefield-Lang, H., Dr (Director). (2017). Makerspaces 761 [Video file]. Retrieved November 2, 2019, from https://www.youtube.com/watch?v=BBsEHD0XE6E&feature=youtu.be

Spencer, J. (2019, April 22). Making Is Magic. Retrieved November 03, 2019, from http://www.spencerauthor.com/the-power-of-prototyping/

Spencer, J. (2019, March 06). The Seven Myths Keeping Teachers from Designing Makerspaces. Retrieved November 03, 2019, from http://www.spencerauthor.com/makerspace-myths/




SLIS 761 Semester Reflection